Monday, May 5, 2014

SUCCESS ? ?

I RENDERED ALL THE CLIPS HYAAAAHHH

Although I did cut a couple corners and shorten a few of them, but the important stuff is still there.
And Premiere keeps crashing on my laptop. I can put them together more easily in the lab.

class is in twenty minutes isn't it. oh good. let's do this.

Sunday, May 4, 2014

rendering. may take a little longer than anticipated.

I'm on clip 8 out of 19. it's been rendering for nearly three hours. it has 85 frames rendered out of 205. These are frames 1246 - 1450. For the entire project,  the frames go up to 3350.

I might be able to get three to five more clips in today at this rate. But otherwise it's going smoothly! Maybe I can shorten a couple clips for the sake of time.

I can't render in class tomorrow. That'd be useless, especially when I could be doing finals work for other classes in the meantime. If I'm rendering constantly throughout the night (I stayed up til seven in the morning to oversee rendering since it doesn't continue once the laptop goes to sleep, but I fell asleep til eleven so I could manage not sleeping tonight), would coming to class be necessary if that is the only thing left I need to do, and I can't accomplish it in class? I would bring my laptop in, but then I'd just be sitting around twiddling my thumbs whereas I could be drawing or collaging for other classes.

I can already taste tomorrow's cappuccino smoothie with two shots of espresso. And I do happen to have an apple. God can't help me now, but food and caffeine just might.
insert loud groaning do you sEE THE NUMBERS NEXT TO THAT LITTLE BLUE BAR IN THE BOTTOM LEFT CORNER. YELLS I'M NOT EVEN HALFWAY DONE WITH THIS CLIP AND IT'S BEEN LITERALLY THREE HOURS

Planning Doc. i apologize in advance to my hard-working slave of a laptop and i am so grateful it isn't prone to crashing.
i'm still at my parent's house right now i still need to drive back to college oh boy.

Wednesday, April 30, 2014

Updatatatatate: 4/30/14

I'm actually making progress whoa? ?? ?? ?
As in all the camera-timing frames should be complete!
The only thing left to do is to occasionally animate the fluttering of wings and render. Oh lord the rendering.

This clip starts with her being tiny...

...then zoooms up the mountain to make her seem smaller and it bigger.

the "Looking Up" texture as she looks up the mountain like "wow i this is daunting, but if i don't climb it, i won't achieve my goal. welp."

makin my way downtown



this is really cute and i actually kind of like how it's coming out, despite the rough bumpiness of it all.

i caN DO THISSSS YESSSS

Oh golly gosh Update!!

I stayed up too late finishing the Fae, and I may or may not have based her design off my friend Liz.

really simple design, especially with the little dress. She's not a forest fairy, which is why she doesn't want to be in the forest probably.

she looks like paper omg

the lighting should have some interesting effects

i just need to transfer the textures to the file in the lab.
i really hope i wake up in time i apologize in advance if i do not but rest assured it was because i was working!

Monday, April 28, 2014

Final Progress: 4/28/14


i think i'll stick with this mountain texture. Also I like how the floor texture isn't actually completely flat-colored and the texture of the forest wall makes it look super huge

beautiful fairy lady wow (correct texture needs to be added)
Timing of the clips so far, just over halfway through since I'm aiming for about 3000 frames in total to fit the song. The last frames of her climbing the mountain shouldn't be too long. (Maybe I spent too much time on exposition oh man.) These are the frames I'll render out when everything is finalized. I learned how to do this from the last project!
These clips may take a little longer to render with the physical sky attribute activated, so I'll definitely give it enough time.

Wednesday, April 23, 2014

Final Progress: 4/23/14

The end of the semester is coming up way too quick oh god. I did some more camerawork today, moving the Fae (as I have dubbed the character) and planning out what the finer movements are. I have a document of the correct frame sets to render out, and I'm about halfway done with that.
Once I have all the camerawork done, I'll go back in and
I found a nice texture for the "forest" to make it seem like this huge thing the Fae crawled out of

Lighting with physical sky active

Working with different textures. textures are hard.

added a few more mountains on the end to create a full mountain range.
Here's a preview of the Fae starting to escape to freedom! In the beginning, she starts out alone inside her forest room. Maybe I could add in some trees leftover from the Oracle project to increase the claustrophobic feeling. Hm...

The last two projects of mine have started out with the main character all by themselves and sad. The first ended with the robot creating a friend for himself, and this one ends with the Fae completing her own adventure. They're both happy with themselves for achieving their own dreams. No one else is there to make them happy, so they decide to do the job themselves. They love themselves when there's no one else there for them.

Maybe that's the only way that works for them.

Wednesday, April 16, 2014

So anyways, final progression here i gO

HERE TAKE A BUNCH OF SCREENSHOTS

for scale: fae figure vs. mountain

the fae! not the final design, mind you.

the giant wall will have a forest texture on it to simulate a.. well, giant forest.

See that tiny little hole in the wall? The fairy is gonna wander out of that - behind it is a large dome, to which i will also simulate a forest using textures on the inner wall.
I'm gonna take my next vacation here. but actually needs to find a suitable texture for mountaintops.

projected final shot of what the fae has come to see. may add a city skyline orrr something about an ocean hmm mmm mmm

her first model looks like a tetris piece here lol
And I've decided that the song I want to use is An Interlude by The Decemberists. It has the right mood and timing I believe.

I might try to cut it up like I had my factory project, what with multiple camera angles. At the same time, I don't know if I have that much time, so I think I'd keep each clip larger in order to work with fewer.

((The song is 1:40, or 100 seconds long. 30 fps, 3000 frames? I can work large.))

I got thissssssss s s ss s